![]() Zombies pushed or kicked by Primal Peashooter or raptors respectively is also not counted as trampling the flowers.This is to prevent the player from instantly failing the objective resulting in losing the level very easily. Zombies blown over the flowers with Hurrikale, pulled over by plants such as Spikeweed, Spikerock, and Fume-shroom is not counted as trampling them.When trampled, the flowers turn yellow, wither, and disappear.If Zoybean Pod's Zomboids cross the flowers the player will not lose the level because they count as plants.After the 7.0.1 update hypnotized zombies can cross the flowers and not cause objective failure and loss of a level.This is because even though they are hypnotized and therefore on the plants' side, they still count as zombies. Before the 7.0.1 update, if hypnotized zombies crossed the flowers, the player would fail the objective which resulted in losing the level.Flying zombies cannot trample the flowers.If the player successfully completes a level with flowers, they will grow stems underneath them.Sprites of flowers alongside various other environment modifiers Trivia Slowing plants or stalling plants like Stallia, Iceberg Lettuce, or Winter Melon are useful in these kind of levels because the zombies will walk slower to the flowers, giving more time for the player to build up their defenses.Īvoid using plants that can bounce zombies back spaces, since it is possible for them to land on the flowers, instantly trampling them. If the level is very fast-paced, use Primal Wall-nut to set up defenses quickly. If the flowers are on a tile instead of between tiles, you can plant Spikeweed, Spikerock, or Iceweed on the flowers and it will not count as crossing them so the player wont lose if the zombies step on the Spikeweed or Spikerock. However, once the force field is gone, the Infi-nut is just like any regular defensive plant, and the zombies will be able to advance to the flowers again. Infi-nut can also prove useful in this level, as its force field can block all the zombies on each lane from trampling the flowers. But when the Chard Guard loses all its leaves, you will have to plant another Chard Guard in its place (or you could just put an Aloe behind it). Chard Guard is also useful in levels like this, because although its health isn't high, you can use it to knock zombies back away from the flowers. ![]() The player could plant Tall-nut or other defensive plant at the right of the flowers, so the zombies would be blocked from trampling them. Keep in mind flying zombies like Seagull Zombies don't count as trampling flower, or anything that can be blown by Blover.ĭefensive plants, especially high health ones like Tall-nut are vital to beat levels like this. Grapeshot is a great choice in these kind of levels, as its explosion not only kills all the zombies in 3x3 area that are approaching the flowers, but also sends out projectiles to hurt and possibly kill more. Plants that explode in a 3x3 area are useful because it can be a last-second approach of not letting the zombies trample the flowers. On a level which the objective is not to trample the flowers, the player should plant more defensive plants and also instants, like Cherry Bomb.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |